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North By Up-Left

publication date: Nov 30, 2010
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In an earlier blog I talked a bit about the design challenges of a dungeon level that doesn't have a physical "through line." This week, the introduction of a map of the level reminds me of another challenge (and opportunity) for GMs running "The Petrified Congregation"--the chance to play fast and loose with the PCs' sense of orientation.

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